Baked lighting map was done by mixing the ambient occlusion map with the Blender bake output, with the Multiply blend mode and an opacity of 200
High poly made with creases (no support loops). 17 separate objects for rigging. Oldstyle diffuse/lightbake done by mixing AO map with Blender bake output (multiply blend mode, 200 opacity)
Full download — https://gamebanana.com/models/4670